How 6 Things Will Change The Way You Approach Slot Member

Each slot method has an object that has its own code of execution. The code is expressed in platform independent Chore syntax. Within the code you can evaluate variables, modify them, perform calculations, call other methods, etc.

The slot method can only be defined within a class or class variable. If a class is derived from another class, all the methods applied in the predecessor classes are inherited implicitly. In a derived class, inherited methods can be overridden and modified with a new application.

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For clarity, not all methods inherited from a base class are shown but not overridden in the actual class as building blocks in Composer. The inspector, in turn, always displays the full list that includes all inherited members. If you are looking for a specific inheritance method, use the inspector for this. Note that inherited but not overridden methods are shown in the inspector with a thin gray line.
If an inherited method is overridden, the inspector displays it in bold gray. Also, overridden methods appear as templates in the Composer window. You can easily tell if the method is omitted or new by considering the font color in your template. New routes are shown in black line. The momentous methods, in turn, are on the gray line.
Add a new shading method

★ First switch to the Composer page for the class or class variable definition, where you want to add the new slot method.

★ Next, in the Gallery window, make sure to open the Chora folder.

★ Look in the folder for the template named Slot method.

★ With the mouse, select the template and drag it to the editor.

★ Drop the template into Composer.
Name the hatching method

★ First, be sure to select the shading method.

★ Press the F2 key or select the EDIT➤Rename … menu item.

★ Enter the new name in the inspector window.

The slot methods have a local character: they can only be accessed in the context of an instance of the class, where they are defined. To address the shading method, you can use its name. Note that the inherited slot name cannot be changed retrospectively in the derived class.

Edit the method in the editor window

The text of the shading method is edited in the code editor window. for this purpose:

★ First, be sure to select the shading method.

★ Press ENTER …

★ … or double click the mouse hole method.

In the code editor, you implement the method with expressions and Chora expressions.

Note that before you can edit an inherited method, you must first override it.

Use the default parameter transmitter

Hole methods are called in response to signals from other objects. At run time, the definition of the sender object is passed to the slot method in the sender of the hidden parameter. In your implementation, you can evaluate this parameter, for example by distinguishing between different emitter objects.

Note the description of the post-signal and signal-idle expressions regarding the behavior when recording multiple signals (and therefore multiple transmitting objects) in the same aperture method.

Repeat an existing slot method

You can create any number of copies of the existing slot method.

★ First, be sure to choose the method.

★ Press the CtrlC and CtrlV keys respectively …

★ … or hold down the Ctrl key while dragging and dropping the selected shape.

★ Lastly, rename only the duplicate method.

Override Legacy Slots Method

To provide a new application for an inherited method, you must explicitly override it:

★ Make sure to select the shading method first in the Inspector window.

★ Drag and drop the selected method from the Inspector to the Composer window while pressing the CtrlShift keys.

★ You can finally open the edit method.

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